Tags: buffs, expansions, LotRO, mirkwood, mmorpgs, nerfs, Siege of Mirkwood
Siege of Mirkwood, eh?
There’s going to be a scary amount of leakage, comment and Prophecies of Nerf and Doom about what’s coming up for Lord of the Rings with the next paid expansion, so why should we be left out, eh?
Well, apart from the Prophecies of Nerf and Doom.
I’ve really enjoyed my time in Middle Earth so far, and whilst there are things that I wouldn’t have put in the game if I were one of the almighty developers, I feel I can look back, judge them by the content so far, and be pretty sure that they’ll continue to put more fun in the game.
Besides, I have a lifetime subscription, so I’m unlikely to be going anywhere soon.
What will this new and exciting expansion mean for Minstrels, Lore-Masters, Runekeepers and *cough* Captains?
I’ve no idea, really. But I think I’ll be following the leaks with some interest.
Tags: Captains, captains are evil, healing, healing classes, LotRO, Minstrels, petty jealousy, Runekeepers
I do wonder if I get a little too jealous of Minstrels at times. I can’t help feeling that Captains are made of purest evil because they have the odd healing skill.
Let me explain in a little further detail. I get jealous of the skills and abilities of my chosen class, and I hate it when other classes can do something that my chosen class can do. I could probably try and dress it up so that I sound very reasoned and learned, but it all boils down to the fact that I want to be as much of a special snowflake as online gaming will allow.
A belief I adhere to is; “Do whatever it is that your class alone can do, and do it well”. In Lord of the Rings Online, Minstrels used to be the healing class of choice. In fact, one of the things I really like about Lord of the Rings Online is that with so few classes compared to other games (ten for World of Warcraft, two hundred and seventy-four for your average SOE game) you could have quite a cool amount of individuality in a group.
So, apart from Captains and their evil healing ways, Minstrels were somewhat alone in that whole healing thing. And yes, I’m ignoring the fact that the Lore-Master has a heal every half-hour or so (it feels like that when you’ve no Minstrel in the group, at least).
But then Moria gets released and the Rune-Keeper appears on the scene.
Boy, did it look like a threat. In fact, it felt like every time Hawley even thought of chucking a heal, I could hear a flick-knife *snick* from a Rune-Keeper grinning in the shadows.
Now I might sound like someone who only ever plays a Minstrel, but there are times when I do like to get out a stick-hitter, and go and hit things with sticks. And I’ll never be a stranger to low-level alts (it’s having the patience to get them to high levels that’s the issue).
So I decided to see what these here little fellers are like. Do they really hide out in shadows with flick-knives, ready to shiv up Minstrels? Time to find out.
A couple of fences needed climbing first, though. The first was race. Yeesh, playing the race card in online games… I’m (generally) a humanist (is that a real term? Does it apply here?). It’s rare that I play a race that is not human. It’s a deep-rooted thing of long experience, but it largely boils down to this; Elves are bow-wielding super-beings, whilst dwarves are the boiled down essence of dour and doughty. But humans fighting huge, evil monsters? That’s a struggle that real people could be facing. It could (it never would, though) be me.
However, Humans can’t be Rune-Keepers. Bah humbug. Dwarf or Elf only. So I went for… An elf. Why? Well, I don’t like short in online games. It makes the perspective look all wrong to me, and I’m easily confused at the best of times. Oh, and those beards scare me.
So, an elf it is. But then again, I find it hard to act all refined and posh at the best of times, so I named him a good barbarian name, and I’ll probably offend many players of elves by being far too common. Thus Ataulf the elven Rune-Keeper popped into existence.
From here, it’s having a look at the starter zones, and extremely low-level rune-keeping.
I didn’t see much healing to begin with. Starter zones seem more of a soloing thing to me anyway; you don’t particularly need to group up to complete any quests, and there are no instances that require you to group up. Time flew by.
And it was only at level 14 that I realised that it might have been some time since I last visited a trainer. Only to discover that yes, it had been eight levels since I’d last visited a trainer.
This was possibly because I was having fun playing a low-level Rune-Keeper. I had one heal that was a small heal over time, and I could drop a rock that looked like something that bad guys should impale themselves on at the climax of the movie (surprisingly sharp and pointy), that healed a small amount every few seconds, but did it for some time. A bit like a Shaman’s Healing Stream Totem.
Only more rock-like.
And I also had a few ranged damage spells. Some fast casting light damage, some mid range damage over time, and a lightning spell that was a lovely fast hitter, but only once I’d “attuned” during the course of a fight. It looked great, like a miniature version of the Loremaster’s lightning, and was a fantastic way to finish a fight.
It really did get to the stage where I had to resist the urge to shout; “The power! The POWER!” and then laugh maniacally. In point of fact, discovering I had all these extra powers somewhat diluted my power-crazed trip into DPSland. Suddenly I had a bigger heal over time, and some utility spells.
So now I’m close, but not at, level 15.
How was it?
Well, with a lack of heals and quite a bit of ranged nastiness, levelling was pretty easy. It’s a strange feeling seeing mobs hit the deck half way to me, but I could get used to not being clawed half to death every fight. The effects look pretty cool, and are a lot more obvious than the Loremaster, which at times seems almost ashamed to be a spell-flinger. Yes, Tolkein’s world doesn’t have wizards as a rule, but there has to be a game somewhere.
Not having a big stick, or even a weapon of any kind, looked very different. Runes seemed a strange choice to me, but they’re quite a funky and different choice. And there is also the fun of running around unleashing all sorts of malarky with what amounts to a couple of half-bricks.
Will I continue playing Ataulf? Aye, I think I will. I’ll see about getting him to the point where instancing starts, and then see about joining a few groups so I can see what he’s like as part of a group.
I like the Rune-Keeper. It’s combined two elements which I rarely get to use; heal over time, and damage over time, and put them in a fun and funky half-brick brandishing package.
Using hots and dots is novel and interesting enough for me to make the whole package seem fresh and fun, especially when taking a break from playing direct heal chuckers.
Are they made of the same purest evil that Captains are made of? Well, they don’t have all the really useful mini-buffs that Minstrels can cast, and I can’t tell if they can heal as well, so the jury is still out.