Revolving Doors (and contemplation)September 16, 2009 at 5:25 am | Posted in Grouping, Guilds, World of Warcraft | 2 Comments
Tags: cataclysm, changes, Grouping, Guilds, joining, leaving, mmorpgs, raiding, World of Warcraft
If a week is a long time in politics, it could quite well be forever in raid communities…
On Friday I wrote a post that I can thankfully consign to the recycle bin of history. Mainly because it was admittedly whiny, with me feeling very sorry for myself. The reason it can be thankfully discarded is because events of the weekend moved quickly, and resulted in the post becoming redundant.
Here’s the short story:
Over the weekend, I left my raid community. All of my mates had left it, and the only reason I had joined it was because they were in it. And yes, one of the reasons I had been able to join it was because they could stand up and state that I was likewise a stand up chap and all-round good egg.
Now I’ve left them. I did actually think long and hard about it, and decided that I’d rather do other things than raid with people I don’t know so well. It’s not that they’re bad people, or even bad players, but when it came to staying, the negatives outweighed the positives.
Then, to prove the universe has a sense of humour, just as I’m working up to telling my raid community that I’m leaving, I get asked if I want to join the guild that my mates are helping to set up.
The rambling thoughts begin here:
I’d rather PUG with strangers than raid with people I don’t know well. Yes, because I’d feel like I was just hanging around with these people because I wanted the phat lewtz, rather than their company. Call me strange, but I like my friendships (real world or online) to be more about enjoying each other’s company than about what epixxx they can help me get. PUGing for stuff just seems more honest.
The timing makes me look like I’m leaving them for the cool kids. Which stinks, but hey, that’s timing. Besides, is there a cooldown on joining another guild? Is there a period of time one should wait after leaving one grouping, before joining another? Who exactly *is* writing the MMO Book of Etiquette? And who is reading it?
It’s alright if you’re invited. And it must really stink if you’re not. Hey, I felt rejected I wasn’t asked immediately, but I’m just passive-aggressive with rejection issues. I suppose it’s similar to being a multi-platinum selling musician in a huge band, and some of your musician mates decide to set up a super-group, but without inviting you. “Sorry, Dave has baggsy’d guitars already, and we all think you’re rubbish really”.
Being beaten with the Casual Stick. I’ve seen it far too much to care about the term “Casual” when it’s used in online gaming. It’s only casual if you do what the consensus wants. If you try and change things, you’re *literally* worse than Himmler. And should you leave for pastures new? *Literally* worse than Hitler. It shouldn’t be like this. A casual group (guild, kinship, raid community, whatever the term used) should know that they have no recourse when players decide to act in a casual manner, or decide to leave if it’s not for them. The benefits of a relaxed, casual atmosphere outweigh the potential loss of players who want to play in a more demanding atmosphere; it’s not fair to judge them as a result.
Raid Communities are the sum of their parts. So if those parts leave (or have stopped working) they fold. A mass migration like this could kill a raiding community, just as it could kill a guild. But this is also time for those players who have been on the periphery of a community to stand up, be counted, and have the opportunity to take a more active role. Stagnation is a bad, bad thing, and can kill a community far easier than renewal.
Millenial Fever. Announcements of impending expansions cause all sorts of upheavals; Cataclysm is quite an accurate name, for once. Only alts go over old content, so moves are already afoot to see as much of the Wrath of the Lich King content as possible. For some that means exchanging casual 25-man raid groups for stripped-down, lean-mean-fighting-machine 10-man special-forces raid teams. I can see why. Finding and organising 25 players can be like herding cats, and just as rewarding. Ten like-minded individuals is far, far easier to manage. Being someone who sets his own achievements rather than relying on Blizzard (or Turbine, or any other games developer) for them, I’m somewhat bemused by them, but for others they are a powerful draw, and now there is a time limit.
Sooo… Here I am. Raid-less, but with possibility of joining another. Older, wiser, more enriched thanks to my experiences.